Where Are They Now? #1 - Otto Goes Skiing
In the first of a series of articles looking at things we announced we were going to do (but then didn't), we'll be looking at what would have been 2017's follow-up to our first game, Crazy Otto, and finding out exactly why the duck crossed the road...
The customer is always right. Without customers you don't have a business, regardless of how good or bad your game is. So why does nobody want to listen to them?
On Engines and Portability
Common wisdom holds that if you want your game to run on a bunch of different systems, you should use a third party engine like Unity or Unreal. But is that really true?